Artem Zaporozhets CV
Principal Game System Designer | F2P Economy & Monetization Expert
Contact Information:
- Phone: +380969921930
- Email: zaporozhetsartem@gmail.com

Skills:
- System/Game Design💎
- Systems Design
- Systems Thinking
- Game Design
- Game Economy Design
- Game Balance
- Monetization and Product💰
- Monetization
- Product Management
- Audience Segmentation
- Behavioral Segmentation
- Analytical skills📊
- Data analysis
- Data-driven Decision Making
- A/B Testing
- Economy Financial Modeling
- Leadership and Soft Skills 🤝
- Team Leadership
- Strategic Planning
- Strategic Thinking
- Cross-Functional Team Management
- Тechnical Skills and Tools 🛠️
- Unity
- Unreal Engine
- JIRA
- Confluence
- Specialized/Other skills 💡
- Blockchain
- Physics
Summary
Experienced system game designer with over 10 years of experience creating and monetizing video games for mobile and PC platforms. Specialization in free-to-play models, balancing of game systems, development of unique gameplay and product management. Ability to analyze KPIs and adapt games to different audience segments
Languages:
- English
- Ukrainian
Education:
Ukraine, BDPU, Master’s Degree in Physics (2004 – 2009)
My career path
Principal System Design Consultant | Lavurso Sentima (Self-Employed)
Dec 2022 – Present
- Designed, architected, and coded the Working Vertical Slice for “Lavurso Sentima Tools” — a specialized B2B SaaS platform that automates and visualizes complex LiveOps economy balancing.
- Advising on tailored F2P monetization models and developing strategic content plans to drive player engagement and revenue.
- Providing expert guidance on core gameplay finalization, system design, and game balance tuning for an optimal player experience.
- Assisting teams in creating compelling vertical slices and prototypes that effectively showcase key gameplay and product vision.
Outfit 7, Game Monetization / System Designer
July 2023 – June 2025
- Spearheaded a data-driven player segmentation methodology across 10+ titles, transforming A/B testing and feature deployment to significantly boost LTV (e.g., +7.3% & +5.2% in key segments).
- Continuously evolve this segmentation strategy for new features and LiveOps, ensuring optimized player engagement and monetization across diverse global audiences.
Stepico / IMMUTABLE, Principal Systems Designer
February 2022 – December 2022
- As Principal Systems Designer, architected core game balance and progression systems, covering 300+ items, 70+ characters, and difficulty curves for 2000+ combat encounters, ensuring deep and engaging player experiences.
- Developed innovative semi-automated systems and tools for the monetization team, significantly improving operational efficiency and data-driven decision-making for monetization strategies.
DreamateGames, Principal Systems Designer
March 2021 – Jan 2022, Kiev Region, Ukraine
- As Principal Systems Designer, developed foundational mathematical models for combat encounters and architected the core game economy from the ground up.
- Designed and implemented an innovative item regeneration system and the underlying logic for in-game physical (kinetic) effects, adding unique layers to gameplay.
The End of Time, Producer / System Game Designer
March 2020 – March 2021, Kiev Region, Ukraine
- As Producer & System Game Designer, led the creation of a turn-based strategy game’s vertical slice from concept to a publisher-ready state, successfully securing a publishing deal.
- Designed the unique core gameplay, USP, and meta-gameplay (inspired by the Hyperion novels) for this tactical turn-based strategy, including foundational balance and progression systems.
JavaRush, Analyst / Game Designer
February 2018 – Dec 2021, Kiev Region, Ukraine
- As Analyst & Game Designer, conceived and implemented comprehensive gamification strategies across the platform, directly resulting in a +70% increase in company profit within the first year.
- Spearheaded the establishment and successful development of the company’s R&D department, fostering innovation and contributing to sustained growth in subsequent years.
Playtagon, Lead Game Designer / Producer
February 2017 – February 2018, Kiev Region, Ukraine
- As Lead Game Designer & Producer, managed a team of 15 professionals, overseeing feature prioritization and the full development cycle for key project initiatives.
- Spearheaded a successful, complete redesign of the game’s meta gameplay and architected a new soft monetization model that proved highly effective; also led UX design efforts.
KEVURU GAMES, Game Designer
March 2016 – December 2016
- Contributed to GDD development, game balancing, and polishing; also supervised design and development tasks on various projects
Unreal Space, Game Designer
August 2015 – March 2016
- Drove key game design aspects including documentation, concepting, mechanics design, and UI elements.
TutoTOONS, Game Designer
March 2015 – August 2015
- Independently developed multiple mobile games from initial concept through the full development and publishing cycle using the company’s proprietary platform.
Itrustore Games, Game Designer
September 2013 – February 2014
- Focused on game design and level development for titles in the Tower Defense genre.