Artem Zaporozhets

Lead System Designer | Expert in F2P Game Systems, Balance & LiveOps Monetization

Contact Information:

Phone: +380969921930
Email: zaporozhetsartem@gmail.com
LinkedIn: https://www.linkedin.com/in/artem-zaporozhets/
Artem Zaporozhets

Summary

Experienced system game designer with over 10 years of experience creating and monetizing video games for mobile and PC platforms. Specialization in free-to-play models, balancing of game systems, development of unique gameplay and product management. Ability to analyze KPIs and adapt games to different audience segments

Languages:

English
Ukrainian

Education:

Ukraine, BDPU, Master’s Degree in Physics (2004 – 2009)

My career path

Червень 1, 2023

Outfit 7, Senior Game Monetization / System Designer

• Spearheaded a data-driven player segmentation methodology across 10+ titles, transforming A/B testing and feature deployment to significantly boost LTV (e.g., +7.3% & +5.2% in key segments).
• Continuously evolve this segmentation strategy for new features and LiveOps, ensuring optimized player engagement and monetization across diverse global audiences.

Червень 1, 2023
Лютий 1, 2022

Stepico / IMMUTABLE, Principal Systems Designer

• As Principal Systems Designer, architected core game balance and progression systems, covering 300+ items, 70+ characters, and difficulty curves for 2000+ combat encounters, ensuring deep and engaging player experiences.
• Developed innovative semi-automated systems and tools for the monetization team, significantly improving operational efficiency and data-driven decision-making for monetization strategies.

Лютий 1, 2022
Травень 1, 2021

DreamateGames, Principal Systems Designer

• As Principal Systems Designer, developed foundational mathematical models for combat encounters and architected the core game economy from the ground up.
• Designed and implemented an innovative item regeneration system and the underlying logic for in-game physical (kinetic) effects, adding unique layers to gameplay.

Травень 1, 2021
Травень 1, 2020

The End of Time, Producer / System Game Designer

• As Producer & System Game Designer, led the creation of a turn-based strategy game’s vertical slice from concept to a publisher-ready state, successfully securing a publishing deal.
• Designed the unique core gameplay, USP, and meta-gameplay (inspired by the Hyperion novels) for this tactical turn-based strategy, including foundational balance and progression systems.

Травень 1, 2020
Лютий 1, 2018

JavaRush, Analyst / Game Designer

• As Analyst & Game Designer, conceived and implemented comprehensive gamification strategies across the platform, directly resulting in a +70% increase in company profit within the first year.
• Spearheaded the establishment and successful development of the company’s R&D department, fostering innovation and contributing to sustained growth in subsequent years.

Лютий 1, 2018
Лютий 1, 2017

Playtagon, Lead Game Designer / Producer

• As Lead Game Designer & Producer, managed a team of 15 professionals, overseeing feature prioritization and the full development cycle for key project initiatives.
• Spearheaded a successful, complete redesign of the game’s meta gameplay and architected a new soft monetization model that proved highly effective; also led UX design efforts.

Лютий 1, 2017
Травень 1, 2016

KEVURU GAMES, Game Designer

Contributed to GDD development, game balancing, and polishing; also supervised design and development tasks on various projects

Травень 1, 2016
Квітень 1, 2015

Unreal Space, Game Designer

Drove key game design aspects including documentation, concepting, mechanics design, and UI elements.

Квітень 1, 2015
Квітень 1, 2015

TutoTOONS, Game Designer

Independently developed multiple mobile games from initial concept through the full development and publishing cycle using the company’s proprietary platform.

Квітень 1, 2015
Серпень 1, 2013

Itrustore Games, Game Designer

Focused on game design and level development for titles in the Tower Defense genre.

Серпень 1, 2013

The career path detailed above highlights key projects and achievements over the past 10+ years in roles such as Lead Game Designer and Principal Systems Designer. For a more comprehensive overview of my experience, including further details on my work in Senior Game Monetization and LiveOps Monetization, please download my full CV. I am always open to discussing interesting and challenging opportunities.