Artem Zaporozhets CV

Principal Game System Designer | F2P Economy & Monetization Expert

Contact Information:

  • Phone: +380969921930
  • Email: zaporozhetsartem@gmail.com
  • LinkedIn
Artem Zaporozhets

Skills:

  • System/Game Design💎
    • Systems Design
    • Systems Thinking
    • Game Design
    • Game Economy Design
    • Game Balance
  • Monetization and Product💰
    • Monetization
    • Product Management
    • Audience Segmentation
    • Behavioral Segmentation
  • Analytical skills📊
    • Data analysis
    • Data-driven Decision Making
    • A/B Testing
    • Economy Financial Modeling
  • Leadership and Soft Skills 🤝
    • Team Leadership
    • Strategic Planning
    • Strategic Thinking
    • Cross-Functional Team Management
  • Тechnical Skills and Tools 🛠️
    • Unity
    • Unreal Engine
    • JIRA
    • Confluence
  • Specialized/Other skills 💡
    • Blockchain
    • Physics

Summary

Experienced system game designer with over 10 years of experience creating and monetizing video games for mobile and PC platforms. Specialization in free-to-play models, balancing of game systems, development of unique gameplay and product management. Ability to analyze KPIs and adapt games to different audience segments

Languages:

  • English
  • Ukrainian

Education:

Ukraine, BDPU, Master’s Degree in Physics (2004 – 2009)

My career path

Principal System Design Consultant | Lavurso Sentima (Self-Employed)

Dec 2022 – Present

  • Designed, architected, and coded the Working Vertical Slice for “Lavurso Sentima Tools” — a specialized B2B SaaS platform that automates and visualizes complex LiveOps economy balancing.
  • Advising on tailored F2P monetization models and developing strategic content plans to drive player engagement and revenue.
  • Providing expert guidance on core gameplay finalization, system design, and game balance tuning for an optimal player experience.
  • Assisting teams in creating compelling vertical slices and prototypes that effectively showcase key gameplay and product vision.

Outfit 7, Game Monetization / System Designer

July 2023 – June 2025

  • Spearheaded a data-driven player segmentation methodology across 10+ titles, transforming A/B testing and feature deployment to significantly boost LTV (e.g., +7.3% & +5.2% in key segments).
  • Continuously evolve this segmentation strategy for new features and LiveOps, ensuring optimized player engagement and monetization across diverse global audiences.

Stepico / IMMUTABLE, Principal Systems Designer

February 2022 – December 2022

  • As Principal Systems Designer, architected core game balance and progression systems, covering 300+ items, 70+ characters, and difficulty curves for 2000+ combat encounters, ensuring deep and engaging player experiences.
  • Developed innovative semi-automated systems and tools for the monetization team, significantly improving operational efficiency and data-driven decision-making for monetization strategies.

DreamateGames, Principal Systems Designer

March 2021 – Jan 2022, Kiev Region, Ukraine

  • As Principal Systems Designer, developed foundational mathematical models for combat encounters and architected the core game economy from the ground up.
  • Designed and implemented an innovative item regeneration system and the underlying logic for in-game physical (kinetic) effects, adding unique layers to gameplay.

The End of Time, Producer / System Game Designer

March 2020 – March 2021, Kiev Region, Ukraine

  • As Producer & System Game Designer, led the creation of a turn-based strategy game’s vertical slice from concept to a publisher-ready state, successfully securing a publishing deal.
  • Designed the unique core gameplay, USP, and meta-gameplay (inspired by the Hyperion novels) for this tactical turn-based strategy, including foundational balance and progression systems.

JavaRush, Analyst / Game Designer

February 2018 – Dec 2021, Kiev Region, Ukraine

  • As Analyst & Game Designer, conceived and implemented comprehensive gamification strategies across the platform, directly resulting in a +70% increase in company profit within the first year.
  • Spearheaded the establishment and successful development of the company’s R&D department, fostering innovation and contributing to sustained growth in subsequent years.

Playtagon, Lead Game Designer / Producer

February 2017 – February 2018, Kiev Region, Ukraine

  • As Lead Game Designer & Producer, managed a team of 15 professionals, overseeing feature prioritization and the full development cycle for key project initiatives.
  • Spearheaded a successful, complete redesign of the game’s meta gameplay and architected a new soft monetization model that proved highly effective; also led UX design efforts.

KEVURU GAMES, Game Designer

March 2016 – December 2016

  • Contributed to GDD development, game balancing, and polishing; also supervised design and development tasks on various projects

Unreal Space, Game Designer

August 2015 – March 2016

  • Drove key game design aspects including documentation, concepting, mechanics design, and UI elements.

TutoTOONS, Game Designer

March 2015 – August 2015

  • Independently developed multiple mobile games from initial concept through the full development and publishing cycle using the company’s proprietary platform.

Itrustore Games, Game Designer

September 2013 – February 2014

  • Focused on game design and level development for titles in the Tower Defense genre.